Ritual of Regeneration

Activation Cost: 40,000LP
Cost per damage tick and mob: 2LP

This Ritual applies Regeneration with a duration of 2 seconds to any entity within 10 blocks of the Master Ritual Stone. This costs 200 LP for players and 20 LP for other entities to regenerate 1 full heart. Regeneration is only applied if the entity is not already at maximum health.

This Ritual can also have a “Healing” range set that allows entities within its range to gain regeneration, this needs to be within a vertical range of 19 blocks and a horizontal range of 19 blocks of the Master Ritual Stone.

A second area can also be configured, Vampirism will syphon health of mobs which will be used to heal players within “Healing” range. This also needs to be within a vertical range of 19 blocks and a horizontal range of 19 blocks of the Master Ritual Stone.