Everything that is crafted within your system will cost Bytes, the amount of bytes depends on the complexity of the recipe and the amount of items requested. This can be seen within your crafting panel under status when something is being crafted or before you craft something.
Clicking craft will give you the option to choose how many you wish to craft, clicking next will show you what is required and on the top how many BYTES is required. Clicking craft will start the crafting processes.
A cluster of these Crafting Storages is called a crafting CPU, these are multiblock structures which must be made up of either Storage units (1k, 4k, 16k, 64k) crafting monitors or crafting units (these are just placeholders they do nothing but make your CPU look nice if you are missing blocks) and co-processors. You can make a bunch of these CPUS and also select which one will be used when crafting. The very basic level will require at least 1 1k crafting storage.You will know if a structure is not complete or not compatible with the shape, it will disconnect from your ME network and be white:
These CPUS must be rectangular! These CPUS will only use one channel, it does not matter how big or small they are.
Clicking on crafting status from the interface will show you what is being crafted, anything highlighted in green is being crafted, yellow means it's in the queue and red means you do not have enough materials.
We can add up to 6 assemblers onto one interface, this does make the interface inaccessible so adding and removing patterns could be difficult. This is where the Interface terminal come in, this terminal will list all of the interfaces on the network and show what they are attached to and what patterns are inside them:
This allows you to have multiple interfaces with all 6 sides covered with assemblers, the next problem is how do you tell l'appart each interface. By default when an interface is attached to a machine it will name itself “Machine name” Interface, each machine can be named within AE2.
While having a Certus Quartz cutting tool in hand right click, this will give you an interface to type a name (e.g. MCG), you will need to provide 1 iron bar. This will give you an inscriber name press. Putting the name tag and any machine into an inscriber will name the machine for you, once this machine is attached to an interface it will be easier to find within the Interface Terminal:
You can move patterns freely around within the Interface Terminal.
This same naming process can be used to name CPU’s!
There are ways to speed up the crafting process, using a coprocessor within a CPU multiblock will speed up the crafting process allowing crafting to happen inside more than one molecular assembler. You will need to add at least one per assembler that is attached to each interface. This will depend on what you are crafting and where you are crafting, if your patterns are spread out and you only have one crafting CPU and each job is being sent I would add at least 1 for each assembler you have. The ME interface already has a crafting coprocessor built in!