Information Tables There is a lot of information with Blood Magic and flicking through the guide to find details you need is cumbersome, below are tables with all the information in regards to Runes, Tranquility and much more:
|Amount of Will||64||256||1,024||4,096||16,384|
The Arrays listed here grant static and permanent effects. The Arrays involved in crafting recipe don’t take part of this list.
|Burning Furnace Array||Coal||Redstone||Give fuel to surrounding Furnaces to cook 2 Items at the cost of a ½ heart|
|Movement Array||Feather||Redstone||Propel you in the direction of the Array (with a little step up)|
|Updraft Array||Feather||Glowstone Dust||Propel you 5 blocks upward|
|Skeleton Turret Array||Arrow||Feather||Trap the first Skeleton who walk through it and turn it into a friendly sentry|
|Bouncing Array||Slime Ball||Redstone||Act as a Slime Block|
|Teleportation Array||Ender Pearl||Redstone||Teleport you to the pointed Teleportation Array (no matter if it’s active or not)|
|Turret Array||Bow||Arrow||If supplied with Arrows, shoot on hostile mobs in a radius of 31 blocks|
|Shard of Laputa||Redstone||Block of Lapis-lazuli||Allow you to create floating islands|
|Fast Miner Array||Mining Reagent||Iron Pickaxe||Gant you Haste III for 30 seconds in exchange of a ½ heart|
|Attractor Array||Rotten Flesh||Rotten Flesh||Attract both passive and hostile mobs in a range of 10 blocks on both axis|
Sigils which have brief and spontaneous effects (like teleportation) are activated with Right-click and have an LP cost peruse. Those which grant a continuous effect (like a Buff) are activated/deactivated with Shift + Right-click and have an LP cost every 5 seconds (marked *).
|Divination Sigil||1||Display Current Essence in Soul Network when right-clicked, Tier and Capacity of Blood Altars and Tranquility and Bonus% of Incense Altars by looking at them||0|
|Water Sigil||1||Create a Water source Block||100|
|Lava Sigil||1||Create a Lava source Block||1000|
|Air Sigil||2||Propel you forward. Maintaining the right click allow you to “fly” while draining LP||50|
|Void Sigil||2||Void the Liquid source Block you’re currently looking||50|
|Sigil of the Green Grove||2||Act like Bone Meal: send additional grow ticks to nearby plants||150|
|Sigil of Elasticity||2||Give you a Bounce Buff: negate all fall damage by making every Block you fall onto act like Slime||100 *|
|Sigil of Winter’s Breath||2||Grant you Frost Walking: turn any water you walk on into Frosted Ice||100 *|
|Seer’s Sigil||2||Same as Divination Sigil. When looking at a Blood Altar, show also the progress of the current transmutation, the LP Consumption rate (Speed) of the Altar and its current Charge||0|
|Sigil of the Fast Miner||2||Give you a Haste II Buff: increase Mining Speed.||100 *|
|Sigil of the Blood Lamp||3||Throw an orb of blood in a straight line that can be used as a light source if it hits a Block||10|
|Sigil of Holding||3||Store 5 Sigils within it.||N/A|
|Sigil of Magnetism||3||Attracts items in a 5 block radius||50 *|
|Sigil of Elemental Affinity||3||Give Water Breathing and Fire Resistance II Buffs: protect you from Drowning, Fire and Fall damages||200 *|
|Sigil of the Claw||3||Grants the Cling Buff: sneaking against a Block while falling will stop you like if there was a Ladder or a Vine but, unlike them, without taking damage||100 *|
|Teleposition Sigil||4||Once linked to a Teleposer (Shift + Right-click on it), allow a one way trip to the Teleposer. These Sigils can only be linked to one Teleposer.||1000|
|Sigil of Haste||4||Give a Boost Buff: a mix between Speed II, Jump Boost II and Step Assist||250 *|
|Sigil of Suppression||4||Remove all liquids within a 5 block radius around you. Once moving away from the liquid or deactivating the Sigil, the liquid will return after a short delay.||400 *|
|Transposition Sigil||4||Store the targeted Block by Shift + Right-clicking it. Right-click will re-summon the Block. There is a cost only to pick up a Block, neither to keep it stored nor to re-summon it.||5000|
|Sigil of Ender Severance||4||Prevent Endermen from teleporting in an area of 11x11x11 centred on you.||200 *|
|Sigil of Compression||4||Compress 9 Items of a kind into their Block form until it remains less than 64 of them in your whole inventory.||200 *|
|Sigil of the Phantom Bridge||4||Create a 7x7 platform on which you can walk and build. The platform will follow your horizontal movements. Jumping won’t raise the level of the platform, walking on a Block above it will. Sneaking for 1 second will make the current platform vanish and a new one appears 1 Block below (in mid-air, sneaking creates also a platform right below you)||100 *|
Here is al the Modifiers and Bonuses you can get with the Incense Altar:
Each Tier of Incense Altar has a maximum tranquillity Bonus
|Altar Level||Max Bonus|
|Stone Brick Path||120%|
|Worn Brick Path||200%|
|Tier||New Runes||Total Runes||Description|
|1||0||0||Just the Blood Altar itself, with no runes|
|2||8||8||8 Runes surrounding the block directly below the altar. The four corner runes have no effect until you upgrade to tier 3 or higher.|
|3||20||28||5 more Runes per side, 2 blocks out and 1 block down from the previous tier. On the corners of this tier, a pillar of any material 2 blocks higher than the runes is necessary, with a Glowstone block on top of it.|
|4||28||56||7 more Runes per side, 2 blocks out and 1 block down from the previous tier. On the corners of this tier, one block away from the runes, a pillar of any material 4 blocks higher than the runes is necessary, with a Large Bloodstone Brick block on top of it.|
|5||52||108||13 more Runes per side, 3 blocks out and 1 block down from the previous tier. On the corners of this tier, one block away from the runes, a beacon is necessary.|
|Weak Blood Orb||1||5000|
|Apprentice Blood Orb||2||25,000|
|Magician's Blood Orb||3||150,000|
|Master Blood Orb||4||1,000,000|
|Archmage's Blood Orb||5||10,000,000|
|Blank Rune||1||Does Nothing|
|Speed Rune||1||Increases transmutation speed by 20% per Rune|
|Rune of Self Sacrifice||2||Gives the Altar more LP for self-sacrificing by +10% per rune|
|Rune of Sacrifice||2||Gives the Altar more LP for sacrificing creatures by 10% per rune|
|Rune of Capacity||3||Increases capacity of the altar by 2,000 LP per rune|
|Displacement Rune||3||Increases how much LP is pumped out of the altar by 1.2x per rune|
|Rune of the Orb||4||Increases by 2% per rune the maximum capacity of your Blood Orbs (and by extension your Soul Network)|
|Rune of Augmented Capacity||4||Increases capacity of the altar by 10% per rune, does not stack with the rune of Capacity|
|Charging Rune||4||Enables the Altar to syphon LP and store it, when an item needs to be crafted the process is sped up as it uses the charge of the rune. Further increased by Speed rune and Runes of (Augmented) Capacity|
|Acceleration Rune||4||Speeds up how fast LP can be pumped out of the altar due to a Displacement or a Charging Rune|
Increases player movement speed and bonus health are listed in 1/2 hearts. There are additional bonuses to sprinting at higher levels not listed below. Trained by movement.
Increases mining speed while mining consecutive identical blocks. The table does not show an increase of how quickly it kicks in. Also gives a speed buff after breaking a block, lasting longer (around 7 seconds at level 9) per level. Trained by mining.
|Speed Buff||?||?||?||?||?||Speed 2||Speed 2||Speed 2||Speed 3|
Will cure maximum allowed poisons and needs to cool down before curing again. Trained by being inflicted by poison.
|Seconds to reset||1200||800||600||300||100|
Provide a bonus to self-sacrifices. Trained by sacrifices.
Provides knockback resistance and bonus health is listed in 1/2 hearts. Trained by consuming food.
Provides protection. Trained by taking damage.
Provides increased health, listed in half hearts. Trained by restoring health.
Provides additional attack damage for melee attacks. Trained by dealing damage with Melee strikes.
Provides additional arrows while shooting with a Bow. These arrows are always standard arrows and cannot be picked up. Does not use additional ammunition. The main arrow will land as expected, and additional arrows will spray randomly. Trained by using bows.
Provides rebirth on death. Displays "A shadowy force pulls you from the brink of death!" and heals completely when faced by death if not on delay. Trained by dying.
|Rebirth Delay in Minutes||60||50||45||4||30||25||15||1||5||1|
Provides healing and protection while in the sun. Also provides fire resistance on a cooldown. Trained by healing.
|Seconds elapsed per regen||10||9||8||6||5||4||2||1||1||0.5|
|Protection under the Sun||2%||4%||6%||8%||10%||13%||16%||19%||22%||25%|
|Seconds between Fire Resist||180||150||120||105||90||75||60||30|
|Seconds of Fire Resist||45||60||90||105||120||150||180||300|
Provides increased experience rewarded and is trained by gaining experience.
Provide increased jump height and reduced fall damage. Values provided in additional height in blocks. Trained by jumping.
|Fall Damage Protection||10%||20%||30%||40%||50%||60%||70%||75 %||80 %||85%|
Reduced fall damage. It is trained by taking fall damage.
|Fall Damage Protection||20%||40%||60%||80%||100%|
Boosts hit damage and provides additional knockback while sprinting. Trained by dealing damage done from sprinting attacks.
|Bonus Sprinting Hit Damage||.50||.75||1||1.25||1.5|
|Bonus Sprinting Hit Knockback||1||2||3||4||5|
Boosts critical hit damage. Trained by damage done while critical hitting.
|Bonus Critical Strike Damage||50%||75%||100%||125%||150%|
Provides Fire Resist when taking fire damage. Trained by taking fire damage.
|Seconds of Fire Resist||30||30||40||50||60|
|Seconds between Fire Resist||300||300||240||180||120|
Allows you to walk up 1 block without jumping.
An Elytra Living Armor Upgrade Tome is created by combining a book with an Elytra in an anvil (with the book in the first slot and the Elytra in the second) for 30 levels. The upgrade provides Elytra flight while holding down the jump key.
Trained by taking 500 durability damage on the Living Chestplate. Restores 1 durability on a random piece of equipped Living Armor every 200 ticks.
Trained by doing melee damage. Initial activation requires at least 3 minutes of Night Vision while in light level below 10. Gives Night vision and bonus damage while light level is below 10.
|Night Vision Level||1||1||1||1||1||1||1||1||1||1|
Gives the player exhaustion every 20 ticks.
Stops the player's from using their offhand.
Slows the player's mining speed.
|Dig speed modifier||0.9||0.8||0.7||0.6||0.55||0.5||0.4||0.35||0.3||0.2|
Gives the player a chance every 20 ticks to change the direction they are looking in.
Reduces the melee damage inflicted.
Stops the player from drinking potions.
Makes the player slide as if they were on ice.
Reduces health regeneration.
Reduces the player's movement speed on land.
Reduces arrow accuracy. Percentages describe the amount of deviation, where 100% is directly behind the player.
These Rituals require an imperfect Ritual Stone at the bottom of them and can be activated with a right click:
|Lapis||Turns Day to night|
|Bedrock||Fire Resistance 2|
|Coal||Summons a Strong Zombie|
|Water Block||Makes it rain|
These rituals require a weak activation crystal to activate, a Master Ritual Stone or Inverted Master Ritual Stone. These rituals can be built with the Ritual Diviner:
|Ritual of the Full Spring||Spawns water source on Master Ritual Stone||500 LP|
|Serenade of the Nether||Spawns lava source block on Master Ritual Stone||20,000 LP|
|Ritual of the Green Grove||Acts as bone meal in a 3x3 area 2 blocks above the Master Ritual Stone||1,000 LP|
|Interdiction Ritual||Repels mobs away from the master Ritual Stone||1,000 LP|
|Ritual of Containment||Pulls in and contains mobs above the Master Ritual Stone||2,000 LP|
|Ritual of High Jump||Mobs and players who step on the Master Ritual Stone are propelled upwards||1,000 LP|
|Ritual of Magnetism||Pulls ore blocks from below the Master Ritual Stone, area and type of ore is dependant on the activator block below the Master Ritual Stone.||5,000 LP|
|Ritual of the Satiated Stomach||Keeps players fed within its range (33x33x33), must be supplied with food.||100,000 LP|
|Call of the Zephyr||Sucks in items within its area and places them within a chest on the Master Ritual Stone.||1,000 LP|
|Le Vulcano Frigius||Summons 5 blocks of cobblestone above the Master Ritual Stone||500 LP|
|Crash of the Timberman||Cuts down trees within range of the Master Ritual Stone.||20,000 LP|
|Laying of the Filler||Places blocks that are placed in a chest (placed on top of the Master Ritual Stone) within the ritual||5,000 LP|
|Ritual of Suppression||When activated will drain liquids in a 10 block radius, when turned off the liquids are replaced||5,000 LP|
These rituals require a weak activation crystal to activate, a Master Ritual Stone or Inverted Master Ritual Stone. These rituals can be built with the Ritual Diviner (Dusk):
|Cry of the Eternal Soul||Transfer LP from your personal network back into the blood Altar||2,000,000 LP|
|Reverence of the Condor||Gives players within its range flight||1,000,000 LP|
|Assembly of the High Altar||Creates a Blood Altar with blocks within a chest that is on the Master Ritual Stone||500 LP|
|Mark of the Falling Tower||Summons a meteor full of ore onto the ritual, size and ore types depending on the activator.||Depending on Activator|
|Hymn of Syphoning||Pulls fluids within a 16 block radius and puts them into a connected tank. Fluids are replaced with stone||500 LP|
|Ritual of Speed||Launches entities 30-40 blocks in the direction of the ritual.||1,000 LP|
|Ritual of Grounding||Forces mobs to the ground and prevents jumping near the ritual||5,000 LP|
|The Gate of the Fold||Portal gates that work cross dimension, can be customised with blocks around the Ritual Stones||50,000 LP|
|Ritual of the Sheppard||Matures baby animals at an accelerated rate||10,000 LP|
|Ritual of the Crusher||Mines out a 3x3x3 area below the Master Ritual Stone||2,500 LP|
|Resonance of the Faceted Crystal||Grows will crystals (within a Crystalizer on top of the Master Ritual Stone) after 5 shards the Crystal splits and has a chance to grow different types of will Crystals.||20,000 LP|
|Reap of the Harvest Moon||Harvest mature plants within a range around the Master Ritual Stone||20,000 LP|
|Focus of the Ellipsoid||Builds a Sphere around the ritual with any blocks that the chest is supplied with||20,000 LP|
|Well of Suffering||Damages Mobs within range of the ritual and fills up a nearby Blood Altar with LP||40,000 LP|
|Ritual of the Feathered Earth||Reduced fall damage down to 0 within the rituals range||5,000 LP|
|Ritual of the Feathered Knife||Will damage players within a 31x31x41 range and fill the Blood Altar with LP, Never kills players||50,000 LP|
|Crack of the Fractured Crystal||Breaks off Demon Will crystals but will always leave 1 spire||40,000 LP|
|Gathering of the Forsaken Souls||Damages Mobs with its range and speeds up will crystal growth. This will drain 2LP/s when active.||40,000 LP|
|Ritual of Regeneration||Cast regeneration within a 10 block range of the Master Ritual Stone||40,000 LP|
|Ritual of Expulsion||Teleports non-whitelisted plays 100 blocks away from the ritual.||40,000 LP|
These rituals require an awakened activation crystal to activate, a Master Ritual Stone or Inverted Master Ritual Stone. These rituals can be built with the Ritual Diviner (Dusk):
|Ritual of Living Evolution||Upgrades the living armor to have 300 upgrade points||50,000 LP Per Armor set upgraded|
|Penance of the Leadened Soul||Adds downgrades to Living Armor depending on supplied ingredients||10,000 LP per downgrade|
|Sound of the Cleansing Soul||Clears all upgrades and downgrades from Living Armor||25,000 LP Each time you downgrade your armor|